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Player

Name: Dragon
Contact: [plurk.com profile] dragonoflife
18+? Yes.
Other Character: Also apping Jecht.

Character

Name: Orisa
Canon: Overwatch
Canon point: Current
Age: 1 month.

History: Link!

Personality:

Strong: Designed as a protector, Orisa is powerful -- not just physically, although her omnic frame has a lot of strength and resilience, but forceful in personality and approach when others are in need of protection. Her primary duty, which she embraces, is to keep others safe, and she doesn't hesitate to use everything in her power to fulfill that duty. This can extend outside of battle situations as well; her intro video shows her smashing a pair of vehicles to protect someone crossing the street.

Naive: Recently created, Orisa has knowledge but far less sense of how to apply it than most. See again, smashing up vehicles to save someone... Since the OR15 robots were created as protectors and defenders of humans, she has little knowledge of the real difficulties between omnics and humans. She knows who are outlaws but not why, and needs a lot more experience to grasp moral nuance and the idea that not all criminals are bad. And even in the midst of heated combat, she pauses to clarify her metaphors out of a cheerful assumption that such clarification is needed.

Optimistic: Efi specifically gave her a 'heart', and the core of that heart is a belief that she can make a positive difference in the world -- as a protector, as an ally to mankind, as a champion of Numbani. Orisa believes in her mission and in her creator, and this pervades her attitude in general.

Still Learning: Being so new, Orisa is prone to making a lot of mistakes. (See, AGAIN, smashing up vehicles...) Efi acknowledges this and implies that it is part of the 'heart' Orisa is supposed to possess; rather than come out of the box fully updated, Efi created Orisa to learn and grow. Orisa herself acknowledges that she's still new at this, and frequently runs calculations or downloads updates to improve herself. At the same time, she isn't bound by her programming, and may choose to make exceptions, evidence of her growth.

Adorable: Playful and innocent by nature, Orisa loves dogs, turns around in place to sit down, often makes a ^.^ expression, and generally evinces cheerfulness, exuberance, and general happiness when not in the middle of a serious matter. (And even sometimes then.)

Always Keep In Mind: Orisa is simultaneously a stone-cold badass engine of war and a pure and bright ray of sunshine. That dichotomy is key in her interactions. Also worth remembering: the vast challenges of her different physicality, with four legs and one hand.

Samples

Log Sample: Here!

Questions: Write an IC answer to the following questions:

What do you want to study at Diatu Magicademy?

I wish to study any field which will improve my capability as a protector and defender. Consequently, I am interested in magic which may be used for offense and defense, or otherwise employed in tactical conditions. Is that acceptable?

If you knew you could go back to the moment you left, would you leave immediately or continue your studies for a while?

Analyzing. [Enjoy the pleasant, if electronic, noise she makes.] Presuming the offer is open at all times, I would remain here in order to further my study. As age is no factor for me, I would benefit from advancing my learning here prior to returning, while my absence would not be felt due to the temporal mechanics involved.

If your enemy was at Diatu Magicademy, how would you react?

I would protect the students and the faculty to the best of my ability! That is my primary function.

When is it acceptable to resolve a dispute by force?

Disputes must be resolved by force when the person initiating them uses force. It should not be our first recourse, but we must be prepared to defend ourselves without compromise.

What should the supreme goal of any wizard be?

To protect others. That is why people should possess power.

Special Considerations

Your Special Something: An Item of Power.

Rank Your House Choice: Random

Powers:

Halt!: Orisa launches a graviton charge which she can detonate, slowing nearby enemies and pulling them towards the explosion.

Fortify: Orisa temporarily reduces damage she takes, and cannot be affected by action-impairing effects.

Protective Barrier: Orisa throws out a stationary barrier that can protect her and her allies from enemy fire.

Supercharger: Orisa deploys a device to increase damage by 50% inflicted by allies within its line of sight.


Items: Orisa's puppy.

Anything Else: I am presuming the fusion driver of her right arm counts as a physical ability that's retained? Otherwise, that should go under powers too and I can add it!

Profile

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Orisa

March 2020

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